Real-Time Volume Graphics
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In traditional computer graphics, 3D objects are created using high-level surface representations such as polygonal meshes, NURBS patches, or subdivision surfaces. This book provides the basic theory and practical examples needed to work with volume graphics by taking advantage of graphics hardware to produce results in real time.
Информация за "Real-Time Volume Graphics"
- SKU 9781568812663
- Weight 0.964000
- ISBN 9781568812663
- Вид корица Hardback
- Издателство Taylor & Francis Inc
- Брой страници 515
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